Directions for a roomier app. Every sample shows the same four screens with real lessons and games — only the space, type, and size change. Open each one on your phone, scroll through, and pick the feel you want. Start with D — it was built from your feedback — then try its three new sisters E, F, and G, all in D's open, no-cage family.
No boxes, open and alive — built from your feedback. No bordered cards, no cage: screens open on Mara's clinic scene, lessons become a winding path instead of rows, and everything floats on soft color with room to breathe.
View sample D →D grown into a storybook garden — the path becomes the whole app, Mara waits at the stops, and an illustrated grove opens Year 2. A walk, not a dashboard.
View sample E →D at its quietest — mostly soft white air, the gentlest colors, the widest spacing of the set, and big quiet type doing the work. Breathing room for tired eyes.
View sample F →D with game energy — bold color blocks, chunky springy buttons, a bigger Mara, and progress shown as lit-up stars. Playful and loud, still no boxes — just color.
View sample G →Maximum breathing room — bigger text, tall line spacing, one idea per card, soft shadows. The calm textbook feel.
View sample A →Reading-first — clear heading hierarchy, lessons chunked into sections, your progress always in sight. The guided study feel.
View sample B →Chunky and confident — oversized cards and buttons, strong color blocks, fewer things per screen. The arcade-friendly feel.
View sample C →Samples only — your real app is untouched.